I literally hate the developers of resident evil now because this character is basically the result of feeding romanian stereotypes into a bad AI and then mixing the result with something scary.
I literally hate the developers of resident evil now because this character is basically the result of feeding romanian stereotypes into a bad AI and then mixing the result with something scary.
You could try using dyntopo (sculpting setting) to subdivide verts while sculpting so you get less jagged edges. Smooth shading could've also made it look a bit better. Usually people use particle systems for hair, doing it with verts is expensive on computing and work time to get right. For this specific model I think it would've been way better to not do do sculpting altogether and do manual poly modeling with a cranked up subdivision modifier.
I hope my feedback helps.
~ Blender user
Dumitrescu
YESSSSS
AWWWW YEEEAAAAAAAH
I love you so much
❤❤❤
Reverse cross yesssss
epic
what is she drinking
Carpenter brut, M|O|O|N, Scattle, Perturbator, Kavinsky, Justice, El Tigr3, The Toxic Avenger, Mega Drive, LORN, Danger, Gesaffelstein, Waveshaper, Sidewalks and Skeletons and Magic Sword, the best synthwave has to offer.
Maybe I missed something? Idk. I'm happy Hotline Miami introduced me to synthwave.
it's amazing, but one frame is off and the loop feels sharp
Age 21
Joined on 6/22/20