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EinMeister

891 Art Reviews

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its good, but it has a mistake that i've been doing too.
It is a compressed BIG png, computers take a ton of time to decompress it and by the time most people will load it they will already close the page. Maybe keep a high quality png in ur archive, but post a similarly looking JPEG at that resolution? It could help.

Stopsignal responds:

Thanks! This is really good info, i had no idea- i have never worked with such huge detailed files before.
Could do- though i'm not touching that file now, as it just slows down my PC overall later. Still, i already have it cut up and separated, so i'll use it in it's own game later on.

ROLLING BOYE

I literally hate the developers of resident evil now because this character is basically the result of feeding romanian stereotypes into a bad AI and then mixing the result with something scary.

You could try using dyntopo (sculpting setting) to subdivide verts while sculpting so you get less jagged edges. Smooth shading could've also made it look a bit better. Usually people use particle systems for hair, doing it with verts is expensive on computing and work time to get right. For this specific model I think it would've been way better to not do do sculpting altogether and do manual poly modeling with a cranked up subdivision modifier.

I hope my feedback helps.

~ Blender user

Dumitrescu

YESSSSS

midgetsausage responds:

AWWWW YEEEAAAAAAAH

I love you so much

DrSevenSeizeMD responds:

❤❤❤

Reverse cross yesssss

epic

what is she drinking

I stopped uploading on NG. Check my artwork on other platforms:

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